
CUBE DUEL
CUBE DUEL
Deep inside the net lies a layer no one knows the origin of.
There, you take control of a humanoid body called a "Doll" and fight one-on-one in a bullet-hell duel.
Your Doll takes the form of a girl: Stella, Luna, or Sol.
■ Charge, break, fire
The longer you hold the fire button, the more your cube grows: G1 → G2 → G3 → G4, splitting into more shards that fly wider.
Quick single shots or big charged moves? Choosing well decides the match.
■ Four-move matchups
Charged moves beat Shields (Singles break them, blasts go around them, pierces slip through), Shields stop small shots, small shots catch Dashing opponents, and Dashes dodge charged moves.
Read your opponent and pick the move that wins.
■ Three shot types and Assists
Lance flies fast and straight, Wisp curves to chase, and Flare explodes.
Lance beats Wisp, Wisp beats Flare, and Flare beats Lance. When shots of different types collide, the favored one wins and keeps flying.
Put moves in four slots to build your Loadout, pick one Assist (Wall, Blink, or Boost), and fight.
■ Customize
Pick hair, outfit, and armor colors, preset color schemes, and parts for the head, back, and waist to make your own Doll.
Choose from three models: Stella, Luna, and Sol (Luna and Sol unlock through Dive and Versus).
It's cosmetic only, so it doesn't affect strength. Your opponent sees your look in player matches.
■ Four ways to play
- Dive: A solo roguelite into the deep layer. Win Duels against Stray Dolls and beat Guardians, collect moves, and reach the end of Act 3.
- Expedition: A roguelike across islands of swarms and duels. Cross five islands to reach the Deepest Layer.
- Versus: vs CPU, vs Friend (join the same room with a passcode), and Ranked (compete on rating). Ranked and friend matches connect with players on unityroom too.
- Practice: Test fire, and build your own shots in the Workshop.
■ Expedition (new in Ver. 0.3.0)
Defeat swarms of enemies on each island to earn Credits, and open Chests to collect Items.
Win one-on-one Duels against Stray Dolls to pick Codes that change how your shots behave, and slot them into G1–G4.
Open the Gate and defeat the Guardian to move on. Gears, Drones, Devices, hidden areas, Achievements, and a Logbook await.
Choose from 3 heroes and 3 difficulties. You can quit and continue from the start of the island.
New players can press "Start" to jump right into a match against the CPU. How to Play is always available at the top right of the Lobby.
Playable in desktop and mobile browsers (keyboard and mouse, gamepad, or touch). Fullscreen is recommended.
The game is in English and Japanese (switch under Settings > Display > Language).
Tested on: Chrome for Windows, Chrome for Android
* To balance the game and fix bugs, we collect play data that doesn't include your name (match and Expedition content, inputs, screens visited, and performance).
* Names and results in Ranked appear on the public leaderboard.
* If you have a Ranked name, your movement tendencies counted in CPU matches (your Ghost) and your Loadout are stored with your name, so you can serve as a practice opponent for players who can't find a match.
Music: 稿屋 隆, Yuyake Monster, MAKOOTO, チョコミント, glitch, えすにっく・かわひろ, まんぼう二等兵 (OpenTracks)
[PC: Keyboard and mouse]
Move: WASD (or arrow keys)
Fire: Left mouse button (hold to charge, release to fire) / J
Shield: Right mouse button (hold) / K
Dash: Space
Assist: Left Shift
Switch camera: C
Switch target: Tab / mouse wheel (when Bits are out)
Interact (Expedition: open Chests, use Devices): E
Build (Expedition: slot Codes, see your gear): Q
Pause: Esc
You face your opponent automatically (move the mouse left or right to shift your aim slightly). Change bindings under Settings > Controls.
[Gamepad]
Move: Left stick Fire: RT Shield: LT Dash: A Assist: LB
Shift aim: Right stick Camera: View Target: RB Pause: Menu
Expedition: Interact X Build Y
[Mobile (landscape)]
Left thumb: A stick appears where you touch; tilt it to move
Right thumb: "Fire" (hold to charge, release to fire; drag sideways while holding to shift your aim)
Around Fire: Shield, Dash, Assist
Top left: Pause, switch camera
Expedition: tap the prompt at the bottom to interact; tap "Build" at the top right
| Updated | 2 hours ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Nemora |
| Genre | Action |
| Made with | Unity |
| Tags | Anime, Bullet Hell, Character Customization, Multiplayer, PvP, Roguelike |
| Average session | A few minutes |
| Languages | English, Japanese |
| Inputs | Keyboard, Mouse, Gamepad (any), Touchscreen |
| Accessibility | Configurable controls |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- CUBE DUEL 0.3.0: New mode "Expedition"22 hours ago




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